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  <id>http://groups.google.fi/group/rec.games.roguelike.nethack</id>
  <title type="text">rec.games.roguelike.nethack Google Group</title>
  <subtitle type="text">
  The computer game Nethack.
  </subtitle>
  <link href="/group/rec.games.roguelike.nethack/feed/atom_v1_0_msgs.xml" rel="self" title="rec.games.roguelike.nethack feed"/>
  <updated>2010-03-21T00:27:46Z</updated>
  <generator uri="http://groups.google.fi" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Pat Rankin</name>
  <email>ran...@pactechdata.com</email>
  </author>
  <updated>2010-03-21T00:27:46Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/cab0abf9bb988146?show_docid=cab0abf9bb988146</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/cab0abf9bb988146?show_docid=cab0abf9bb988146"/>
  <title type="text">Re: Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  There isn&#39;t any such command. This is a hallmark of the &lt;br&gt; roguelike &lt;br&gt; genre. Once you die, that particular game is over (although nethack &lt;br&gt; has &lt;br&gt; an item called amulet of life-saving; wearing one lets you survive &lt;br&gt; most &lt;br&gt; types of death, but the item gets used up in the process). &lt;br&gt; If you play in explore mode (or in debug mode, which is also
  </summary>
  </entry>
  <entry>
  <author>
  <name>7aboir</name>
  <email>7ab...@lebarducoin.fr</email>
  </author>
  <updated>2010-03-20T19:00:57Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/3c938836350276b3?show_docid=3c938836350276b3</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/3c938836350276b3?show_docid=3c938836350276b3"/>
  <title type="text">Re: New game with NetHack code?</title>
  <summary type="html" xml:space="preserve">
  Karl Garrison &amp;lt;kdgar...@gmail.com&amp;gt; écrivait news:6f629183-c2e6-4d39-a6f5- &lt;br&gt; 2a0c44280...@c16g2000yqd.googl egroups.com: &lt;br&gt; Please look to &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://sadowl.com/dudley/index.php?f=20090828&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; 100% Nethack-like, 100% opposite objectives. &lt;br&gt; ;-)
  </summary>
  </entry>
  <entry>
  <author>
  <name>APLer</name>
  <email>ap...@floor.tilde</email>
  </author>
  <updated>2010-03-20T17:37:10Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/0afc8692828309c3?show_docid=0afc8692828309c3</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/0afc8692828309c3?show_docid=0afc8692828309c3"/>
  <title type="text">Re: Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  Ikke &amp;lt;i...@hier.be&amp;gt; wrote in &lt;br&gt; No, the omission is intentional with nethack. It makes the game harder. &lt;br&gt; You *can&#39;t* die or you lose.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Janis Papanagnou</name>
  <email>janis_papanag...@hotmail.com</email>
  </author>
  <updated>2010-03-20T16:47:17Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/5131bab00bfdc509?show_docid=5131bab00bfdc509</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/5131bab00bfdc509?show_docid=5131bab00bfdc509"/>
  <title type="text">Re: Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  Ikke wrote: &lt;br&gt; Yes. A capital S will save your current game to be resumed later. &lt;br&gt; (Aha, so I misunderstood your intention from your original question.) &lt;br&gt; You&#39;ve probably picked the wrong game and maybe in the wrong newsgroup &lt;br&gt; as well. &lt;br&gt; To understand this last sentence browse the archives (maybe it&#39;s even &lt;br&gt; explained in the FAQ?) about what you gain if you &amp;quot;cheat death&amp;quot;.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ikke</name>
  <email>i...@hier.be</email>
  </author>
  <updated>2010-03-20T16:39:34Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/11f01e5ee43a0bd0?show_docid=11f01e5ee43a0bd0</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/11f01e5ee43a0bd0?show_docid=11f01e5ee43a0bd0"/>
  <title type="text">Re: Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  sreservoir &amp;lt;sreserv...@gmail.com&amp;gt; wrote in &lt;br&gt; The same reason as with all other games - to continue the game once you &lt;br&gt; die. &lt;br&gt; Ikke
  </summary>
  </entry>
  <entry>
  <author>
  <name>sreservoir</name>
  <email>sreserv...@gmail.com</email>
  </author>
  <updated>2010-03-20T16:32:36Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/0ee3202b4fcb6ecb?show_docid=0ee3202b4fcb6ecb</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/0ee3202b4fcb6ecb?show_docid=0ee3202b4fcb6ecb"/>
  <title type="text">Re: Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  why would you want to?
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ikke</name>
  <email>i...@hier.be</email>
  </author>
  <updated>2010-03-20T16:21:36Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/2e0b0e8dbdab61cb?show_docid=2e0b0e8dbdab61cb</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/28be245105fa89a2/2e0b0e8dbdab61cb?show_docid=2e0b0e8dbdab61cb"/>
  <title type="text">Is there a way to save the game and not exit?</title>
  <summary type="html" xml:space="preserve">
  Hi everybody, &lt;br&gt; I&#39;ve just discovered NetHack, and was wondering if there was a way to save &lt;br&gt; the game without exiting. Reading the faq, I couldn&#39;t find a command to do &lt;br&gt; so. &lt;br&gt; Thanks, &lt;br&gt; Ikke
  </summary>
  </entry>
  <entry>
  <author>
  <name>Pasi Kallinen</name>
  <email>pa...@alt.org</email>
  </author>
  <updated>2010-03-20T14:02:16Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/4aea3a78fedb8a2f/406cec0629ec76ff?show_docid=406cec0629ec76ff</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/4aea3a78fedb8a2f/406cec0629ec76ff?show_docid=406cec0629ec76ff"/>
  <title type="text">NeXTSTEP Tileset</title>
  <summary type="html" xml:space="preserve">
  A new tileset for NetHack, available at &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://bilious.homelinux.org/~paxed/nethack/nhsshot/tileset/nh343-nextstep.png&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; This isn&#39;t actually a new tileset, but a reconstruction, &lt;br&gt; with some missing tiles added, of the tileset used on &lt;br&gt; NetHack v3.0 for NeXTSTEP. &lt;br&gt; The tiles are 10x10 pixels, so should be good for
  </summary>
  </entry>
  <entry>
  <author>
  <name>hitler</name>
  <email>hostilnak...@yahoo.com</email>
  </author>
  <updated>2010-03-20T11:04:01Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/04fdd8646dfc5837/c99201cbc4ee3202?show_docid=c99201cbc4ee3202</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/04fdd8646dfc5837/c99201cbc4ee3202?show_docid=c99201cbc4ee3202"/>
  <title type="text">Re: YAAP - Arc-Dwa-Fem-Cha, 2185 turns</title>
  <summary type="html" xml:space="preserve">
  All the better to peck your eyes out; my jerky motion.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Kent Paul Dolan</name>
  <email>xanth...@well.com</email>
  </author>
  <updated>2010-03-20T07:39:07Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/04fdd8646dfc5837/735e74a269b848ff?show_docid=735e74a269b848ff</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/04fdd8646dfc5837/735e74a269b848ff?show_docid=735e74a269b848ff"/>
  <title type="text">Re: YAAP - Arc-Dwa-Fem-Cha, 2185 turns</title>
  <summary type="html" xml:space="preserve">
  &amp;gt;&amp;gt;&amp;gt; Just watched some of &amp;quot;milleria&amp;quot;&#39;s ttyrecs; it &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; pudding farms for thousands of turns and then &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; suicides. &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; Even if you&#39;re not the bones-stuffer who did it &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; (seems suspicious to me), this is still not a &lt;br&gt; &amp;gt;&amp;gt;&amp;gt; valid ascension. You cheated. &lt;br&gt; If by &amp;quot;cheating&amp;quot; you use the definition &amp;quot;used out of
  </summary>
  </entry>
  <entry>
  <author>
  <name>APLer</name>
  <email>ap...@floor.tilde</email>
  </author>
  <updated>2010-03-19T22:44:39Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/4496991625245065/4394149afd7acc3e?show_docid=4394149afd7acc3e</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/4496991625245065/4394149afd7acc3e?show_docid=4394149afd7acc3e"/>
  <title type="text">Re: YASD</title>
  <summary type="html" xml:space="preserve">
  David Damerell &amp;lt;damer...@chiark.greenend.org. uk&amp;gt; wrote in &lt;br&gt; Who said anything about digging *causing* a strength increase? I merely &lt;br&gt; said that if you *have* a pickaxe, your strenght will be exercised more. &lt;br&gt; How much depends on other things, such as embedded boulders and what you &lt;br&gt; do with them.
  </summary>
  </entry>
  <entry>
  <author>
  <name>sjdevnull@yahoo.com</name>
  <email>sjdevn...@yahoo.com</email>
  </author>
  <updated>2010-03-19T19:24:32Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/62656ee9312d4c78?show_docid=62656ee9312d4c78</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/62656ee9312d4c78?show_docid=62656ee9312d4c78"/>
  <title type="text">Re: New game with NetHack code?</title>
  <summary type="html" xml:space="preserve">
  To run it with python 2.5 and newer versions of python2, replace the &lt;br&gt; lines: &lt;br&gt; import whrandom &lt;br&gt; rand = whrandom.whrandom() &lt;br&gt; with: &lt;br&gt; import random as rand
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ray Kulhanek</name>
  <email>kulhane...@wright.edu</email>
  </author>
  <updated>2010-03-19T18:16:50Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/95fbd53fcec2387d?show_docid=95fbd53fcec2387d</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/b1d795ee5a72fbe5/95fbd53fcec2387d?show_docid=95fbd53fcec2387d"/>
  <title type="text">Re: New game with NetHack code?</title>
  <summary type="html" xml:space="preserve">
  It&#39;s called &amp;quot;What Fools These Mortals&amp;quot; &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.crummy.com/software/WhatFools/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; It&#39;s not exactly like Nethack; the screenshot is a good example &lt;br&gt; of a game: &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.crummy.com/software/WhatFools/screenshot1.txt&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; Basically the only way you&#39;ll actually win is if you put your mortal &lt;br&gt; in discover mode, but it&#39;s kind of funny.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Karl Garrison</name>
  <email>kdgar...@gmail.com</email>
  </author>
  <updated>2010-03-19T17:05:57Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/420ab1ef58c3108d/c94481ab08fa53f5?show_docid=c94481ab08fa53f5</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/420ab1ef58c3108d/c94481ab08fa53f5?show_docid=c94481ab08fa53f5"/>
  <title type="text">ANN: New release of curses windowport for NetHack and Slash`EM</title>
  <summary type="html" xml:space="preserve">
  An updated version of the curses windowport is available, which fixes &lt;br&gt; drawing issues with certain characters (specifically the &amp;quot;T&amp;quot; connector &lt;br&gt; characters which are often seen in the Gnomish Mines and some special &lt;br&gt; levels). In addition, a patch to add this interface to Slash`EM &lt;br&gt; 0.0.7E7F3 is now available.
  </summary>
  </entry>
  <entry>
  <author>
  <name>APLer</name>
  <email>ap...@floor.tilde</email>
  </author>
  <updated>2010-03-19T03:07:14Z</updated>
  <id>http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/35261d91e33f459e/897611cd31612910?show_docid=897611cd31612910</id>
  <link href="http://groups.google.fi/group/rec.games.roguelike.nethack/browse_thread/thread/35261d91e33f459e/897611cd31612910?show_docid=897611cd31612910"/>
  <title type="text">Re: The horror of Sporkhack</title>
  <summary type="html" xml:space="preserve">
  hcobb &amp;lt;henry.c...@gmail.com&amp;gt; wrote in &lt;br&gt; Congrats. You&#39;ve just found an *actual* bug. &lt;br&gt; Finally.
  </summary>
  </entry>
</feed>
